technology in sports

year 9
t2 2026

In partnership with DXC Technology.

A series of four interactive STEM workshops delivered in TERM 2 of 2025/6 to Year 9 students in selected middle schools. The workshops are designed to immerse students in real-world technology applications, build practical skills, and inspire future career pathways.

Workshops focus on the following key learning outcomes:

  • Wearable technology in sport: Students learn about the use of wearable tech in sport and build their own wearable motion sensors

  • Sports movement and AI: Students explore the integration of AI (image recognition) and cricket;

  • Driverless Vehicles: Students explore how AI is used to make driverless cars a reality, creating and testing their own algorithms

  • Virtual Reality and Engineering Design Process: Students use VR to simulate real world car racing experiences. Students get hands on experience with key physics and engineering concepts including aerodynamics, wheelbase, centre of gravity and weight distribution.